Team Games

Saturday, July 25, 2020

The team competition consists of a run, tournaments and age appropriate games. A team consists of 12 members of various ages. The goal is to get as many points possible to win the competition. Each person will get a point just for participating in an event and extra points are earned for placing 1st, 2nd, and 3rd in the event. The top team will win $600 in cash and a trophy.

This is an individual event, but does count for points if you are also a part of a team.

The trail run will be from 7-9 am on the North Umpqua Trail. Runners will need to be dropped off at Swift Water and a bus will take runners to Tioga Bridge and they will finish up back at Swift Water. Check in is at 6:30 am.

RULES:

  • STAY ON TRAIL Well marked trails already exist; they are not made on the day you head out for a run. When multiple trails exist, run on the one that is the most worn. Stay off closed trails and obey all posted regulations.
  • RUN OVER OBSTACLES Run single file in the middle of a trail, even when laden with a fresh blanket of snow or muddy. Go through puddles and not around them.
  • RUN ONLY ON OFFICIALLY DESIGNATED OPEN TRAILS
  • RESPECT ANIMALS Do not disturb or harass wildlife or livestock. Animals scared by your sudden approach may be dangerous. Give them plenty of room to adjust to you.
  • NO DOGS ALLOWED
  • DON’T STARTLE OTHER TRAIL USERS A quick moving trail runner, especially one who seemingly emerges from out of nowhere on an unsuspecting trail user, can be quite alarming. Give a courteous and audible announcement well in advance of your presence and intention to pass hikers on the trail stating something like, “On your left.”
  • BE FRIENDLY The next step after not startling someone is letting them know that they have a friend on the trail. Friendly communication is the key.
  • DON’T LITTER
  • SAFETY: Report unusually dangerous, unsafe, or damaging conditions and activities to the proper authorities.
  • LEAVE WHAT YOU FIND: Leave natural or historic objects as you find them.
  • TRAIL RACE ETIQUETTE  slower runners yield to faster runners, and on ascent/descents, the uphill runner should yield to the downhill runner.

           Kickball tournament runs from 10-12 am. The object in a Kickball tournament is for one team to score more runs than the other, thus winning the game. Each player tries to do this do this by kicking the ball and running all the bases and scoring a point. When not kicking, the opposing team attempt to prevent opposition players scoring runs and get them out by catching the ball or being forced out a base for example.

This is a double elimination tournament

Kickball Rules

  • Kickball can be played on softball diamond.
  • Games consist of 4 innings.
  • Kickball’s are made of inflated exercise ball.
  • Kickball is usually played in team sizes between 8 and 12.
  • In Kickball, the order of kickers are from youngest to oldest.
  • Unlike baseball, there are no strikeouts, leading off or stealing.
  • The play comes to an end once the ball returns to the pitcher.

A player can be out in Kickball when:

  • The ball is caught by an opposing team member.
  • They are tagged out by an opposing player.
  • The player is forced out at a base by an opposition team member.
  • To score a run, a runner simply has to safely reach the home plate before the end of an innings.

In Kickball. Fair-play is taken very seriously and players are expected to monitor themselves and ‘walk’ if they themselves think that they are out and not wait for the referee’s decision. Any kind of cheating or poor sportsmanship will result in a player being asked to leave the field of play immediately

In Mud Volleyball, the main objective is for two teams  consisting of 4 players to hit the ball in a tactical way so that the opposing team cannot return it in a “legal” fashion.

This is a double elimination tournament.

One team will begin the game by striking the ball over the net, which is known as a “serve”. Both teams will then compete in what is known as a “rally”, where the ball exchanges hands and flies above the net between both sides of the court. A rally finishes when one team cannot return the ball, and a point is marked for the team that forced the error.

The team that reaches 11 points (by two clear points) first is declared the winner of a set, and two set wins are required to emerge victorious in the overall match.

As a court sport, Mud Volleyball involves a number of rules, including:

· Players are allowed to touch the ball three times maximum before they return it across the court – blocks included.

· Players are permitted to cross below the net in Beach Volleyball – but this will be classed as a foul if it tampers or interferes with the opposing team’s play.

· There is no set position for players, meaning they can move to any part of the court they wish at any time – provided it is on their side.

  • Baby Crawl
  • Bouncy House
  • Beam Walk
  • Bean Bag Toss

Baby Crawl

  • Who: Ages 0-2; 2 adults (or older child) per child.
  • When: 9:00 – 10:00
  • What:  Baby and adult hold baby on one side, 2nd adult at the finish line. When the volunteer says start, the volunteer will start the stopwatch. The two adults work together to coax the child from the start end to the finish line. When the child’s first body part has crossed the finish line the volunteer will stop the stopwatch and record the time.
  • Scoring: 1 point for each participant, extra 3 points for the fastest time, 2 points for the second fastest time and 1 extra point for the 3rd fastest. 

Bouncy House

  • Who: Ages 0-5
  • When: 10:00 -11:00
  • What:  Groups by ages will take turn jumping in the Bouncy House. Groups are 0-2, 3, 4, and 5. Each participant will sign in. They will wait in a line according to age. They will jump when their group is up for four minutes Then they can get back in line and jump when their turn comes up again. In each line only 6 kids can go at a time. Once all groups have gone through, they will repeat the groups. Kids can get back in line during the whole hour. They will receive a point for every time they go through.
  • Scoring: 1 point for each participant per turn

Beam Walk

  • Who: Ages 0-5
  • When: 1:00 – 2:00
  • What:  Child will walk across a 6x6x12 inch beam. They will start on one end of the beam and walk to the other end of the beam, then run around to the beginning end and walk again across the beam. They will be timed for 1 minute. Goal is to see how many times they can walk across the beam. If they fall, they need start that pass over again.
  • Scoring: 1 point for each participant, extra 3 points for the most amount of times cross, 2 points for the second and 1 extra point for the 3rd.

Bean Bag Toss

  • Who: Ages 0-5
  • When: 2:00 – 3:00
  • What:  Child will stand at their age line and toss a bean bag into a hole on a board They will have one minute to throw as many bean bags as possible into the hole. Volunteer will check in child and count how many bean bags.
  • Scoring: 1 point for each participant, extra 3 points for the most bean bags, 2 points for the second most and 1 extra point for the 3rd with the most bean bags. 
  • Kleenex Pull
  • Cookie Stack
  • Bouncy House
  • Soccer Kick

     Kleenex Pull

  • Who: Ages 6-8
  • When: 9:00 – 10:00
  • What:  Each child will be given a box of Kleenex. When the volunteer says go, they will pull the Kleenexes out one at a time. If more than one comes out, they will need to put them back in to be sure only one comes out at a time. They will be timed on how fast they go.
  • Scoring: 1 point for each participant, extra 3 points for the fastest time, 2 points for the second fastest time and 1 extra point for the 3rd fastest. 

Cookie Stack

  • Who: Ages 6-8
  • When: 10:00-11:00
  • What:  Person sits in a chair. With a lap full of cookies the person starts to stack one cookie at a time, for one minute. If the cookies fall, they will need to start over again with the cookies that fall. 
  • Scoring: 1 point for each participant, extra 3 points for the most cookies stacked, 2 points for the second the greatest number of cookies stacked and 1 extra point for the 3rd most number of cookies stacked. 

Bouncy House

  • Who: Ages 6-8
  • When: 1:00-2:00
  • What:  Grouped by ages they will take turn jumping in the Bouncy House. Every  four minutes the group will change. Groups are 6, 7, and 8. Each participant will sign in. They will wait for their turn in a line according to age. They will jump when their group is up for four minutes. Then they can get back in line and jump when their turn comes up again.  In each line only 5 kids can go at a time. Once all groups have gone through, they will repeat the groups. Kids can get back in line during the whole hour. They will receive a point for every time they go through
  • Scoring: 1 point for each participant per turn

Soccer kick

  • Who: Ages 6-8
  • When: 2:00-3:00
  • What:  Each child will sign in .Each Child will come up to the start line and kick a soccer ball as far as they can. How far they kick the ball in their age group will determine who will win the top score.
  • Scoring: 1 point for each participant. 3 extra points for the furthest, 2 extra points for the second furthest, and 1 extra point for the third furthest per age group.
  • Dicey Stack
  • Cup Rotate
  • Ping Pong Shake
  • Marshmallow Blow

Dicey Stack

  • Who: Ages 9-12
  • When: 9:00-10:00
  • What:  Each Person will sign in. Each person will take a tongue depressor and place it in their mouth. When the volunteer says go, they will need to stack as many dice as possible, one on top of each other upon the tongue depressor using only one hand. If they fall they must start all over again. The person with the most dice stacked in a one minute time period wins.
  • Scoring: 1 point for each participant. 3 extra points for the most stacked, 2 extra points for the second most stacked, and 1 extra point for the third most stacked.

Cup Rotate

  • Who: Ages 9-12
  • When: 10:00-11:00
  • What:  Each person will take a stack of 24 red Solo cup and 1 green Solo cup. When the volunteer says go, she will start timing. Each person will take the bottom cup and move it to the top. They will continue until the green cup reaches the bottom of the stack. The volunteer will record the time it takes to accomplish this.
  • Scoring: 1 point for each participant. 3 extra points for the fastest, 2 extra points for the second fastest, and 1 extra point for the third fastest.

Ping Pong Shake

  • Who: Ages 9-12
  • When: 1:00-2:00
  • What:  Each person must sign in prior to the game. The person will strap a Kleenex box around their waist with the box in the back. 6 ping pong balls will be placed in the Kleenex box. When the volunteer starts the stopwatch, they will say go at the same time. The person will jump up and down and shake their behind to get all the ping pong balls out. They will not be allowed to use their hands. When all six ping pong balls have fallen out the stopwatch will be stopped.  
  • Scoring: 1 point for each participant. 3 extra points for the fastest, 2 extra points for the second fastest, and 1 extra point for the third fastest.

Marshmallow Blow

  • Who: Ages 9-12
  • When: 2:00-3:00
  • What:  Each person will sign in. Each person will attempt to blow a marshmallow from point A to point B across a table with a straw. They will have one minute to attempt. The marshmallow will be measured after one minute or timed after they cross point B. The person who goes the fastest and furthest wins.   
  • Scoring: 1 point for each participant. 3 extra points for the fastest and furthest, 2 extra points for the second fastest and furthest  and 1 extra point for the third fastest and furthest.
  • Cookie Face
  • Balloon Up
  • Cup Rotate
  • Vaseline Nose Transfer

Cookie Face

  • Who: Ages 13-17
  • When: 9:00-10:00
  • What:  Each person will sign in. Each person will sit in chair. The volunteer will place cookie on their forehead. The volunteer will say go when they start the stopwatch. The person uses their facial muscles to move the cookie from the top of their head into their mouth. They have one minute to try. They may not use their hands and if the cookie falls off their face they may place it back on their forehead and try again during their one minute. The person who gets their cookie into their mouth the fastest wins.
  • Scoring: 1 point for each participant. 3 extra points for the fastest, 2 extra points for the second fastest, and 1 extra point for the third fastest.

Balloon Up

  • Who: Ages 13-17
  • When: 10:00-11:00
  • What:  Each person will sign in. Each person will take three blown up balloons. When the volunteer starts the stopwatch, the person will toss up the balloons up one at a time not letting the others fall on the ground. The person who keeps the balloons up in the air for the longest time wins.
  • Scoring: 1 point for each participant. 3 extra points for the longest time, 2 extra points for the second longest time, and 1 extra point for the third longest time.

Cup Rotate

  • Who: Ages 13-17
  • When: 1:00-2:00
  • What:  Each person will take a stack of 24 red Solo cup and 1 green Solo cup. When the volunteer says go, she will start timing. Each person will take the bottom cup and move it to the top. They will continue until the green cup reaches the bottom of the stack. The volunteer will record the time it takes to accomplish this.
  • Scoring: 1 point for each participant. 3 extra points for the fastest, 2 extra points for the second fastest, and 1 extra point for the third fastest.

Vaseline Nose Transfer

  • Who: Ages 13-17
  • When: 2:00-3:00
  • What:  Each person will sign in.  Each person will place Vaseline on their nose and transfer cotton balls from bowl A to bowl B. The person is not allowed to use their hands. The person who transfers the most cotton balls wins. The volunteer will use the stopwatch to time one minute and record how many cotton balls transferred.
  • Scoring: 1 point for each participant. 3 extra points for the most cotton balls, 2 extra points for the second most cotton balls, and 1 extra point for the third most cotton balls.
  • Nut Stack
  • Elephant Slinky
  • Feather Up
  • Hoop Toss

Nut Stack

  • Who: Ages 18 and up
  • When: 9:00-10:00
  • What:  Each person will sign in. Each person will take a unsharpened pencil and lift a bolt from the table and begin to stack them one on top of each other edge to edge until they have stacked seven bolts together. Each person has one minute to try and stack the bolts using the pencil only. If they fall they will need to begin all over again, you may not use your hands. The volunteer will time each person for one minute, unless they finish early, then they will record the finished time. 
  • Scoring: 1 point for each participant. 3 extra points for the fastest, 2 extra points for the second fastest, and 1 extra point for the third fastest.

Elephant Slinky

  • Who: Ages 18 and up
  • When: 10:00-11:00
  • What: Each person will sign in. Each person will place a slinky headband on their head. The goal is to start with the slinky hanging down in front of them. When the volunteer says go, the person will try and swing the slinky to land on their head in a stacked position. The volunteer will time how long it takes for them to get the slinky to stay on their head for three seconds. The person who does it the fastest within one-minute wins.
  • Scoring: 1 point for each participant. 3 extra points for the fastest, 2 extra points for the second fastest, and 1 extra point for the third fastest.

Feather Up

  • Who: Ages 18+
  • When: 1:00-2:00
  • What:  Each person will sign in. When the volunteers say go and starts their stopwatch, the person will blow three feathers into the air one at a time while not letting any of the feathers fall. The goal is to keep the feathers in the air for as long as they can using only the air in their lungs to keep them afloat. The volunteer will stop the stopwatch when the first feather hits the ground. The person cannot use any part of their body to keep the feathers in the air. They have five minutes to complete this task. If there is a tie we will have a play-off.

Scoring: 1 point for each participant. 3 extra points for the longest, 2 extra points for the second longest, and 1 extra point for the third longest.

Hoop Toss

  • Who: Ages 18 and up
  • When: 2:00-3:00
  • What:  A team of two people will sign in. The two people will work together, one as a thrower and the other as the target. The thrower will try to land as many hula-hoops over the target teammate. The target teammate must face away from the thrower and is not allowed to move. The the thrower who lands the most hula-hoops wins.
  • Scoring: 1 point for each participant. 3 extra points for the longest time, 2 extra points for the second longest time, and 1 extra point for the third longest time.

Sasquatch Calling Contest

There are several samples of Sasquatch calling online. Check them out so you can come prepared

  • Earn one point for your team by giving Sasquatch a call

T-Shirt Colors

Let’s build something together.

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